What I'm looking forward to most about Palworld: Palfarm, Pocketpair's separate farming-simulation spin-off, is its atmosphere. The trailer is full of flower-lined paths, small wooden shops, Pals working in the fields and streets covered in snow. It looks warm and calming, like the kind of game I could settle into after a long day.

Pocketpair announced Palfarm on September 23, 2025, alongside its first official trailer and Steam page. The idea grew from requests for a more relaxed Palworld adventure.

Palworld: Palfarm at a glance

As of August 14, 2026:

  • Game type: Farming-simulation spin-off of Palworld
  • Developer and publisher: Pocketpair
  • Release date or window: Not announced
  • Confirmed platform: Windows PC via Steam
  • Modes: Single-player and online co-op; the player limit and hosting system have not been announced
  • Minimum PC requirements: Windows 10 or later (64-bit), Intel Core i5-3570K at 3.4 GHz with four cores, 16 GB RAM, GeForce GTX 1050 with 2 GB VRAM, DirectX 11 and 40 GB on an SSD
  • Steam Deck compatibility: Currently undetermined
  • Not yet announced: Price, console versions, cross-play, transfers of saves or Pals from Palworld, a demo, a beta or early access

What is Palworld: Palfarm?

Pocketpair says a new team is developing Palfarm. You move to an island inhabited by Pals and build a farm with their help, while also cooking, crafting, gathering materials, shopping and building relationships with the island's residents.

How the game plays

Different Pals are suited to different kinds of work. Some can sow seeds, others can water crops, while more dexterous Pals can help with harvesting and crafting. Pocketpair says harder labor can also be automated, although it hasn't explained how automation or job assignment will work.

Several Pals performing different jobs around a stone base in Palworld.
Different Pals take on different jobs around Kevin Yako's base in the original Palworld. This is not a screenshot of Palworld: Palfarm. Image: Screenshot captured by Kevin Yako; Palworld © Pocketpair, Inc. Use based on Pocketpair gameplay-sharing guidelines

The island has a marketplace where you can buy and sell crops and crafted goods, and occasionally find something rare. Pocketpair also teases a forbidden black market said to carry guns, "lost" Pals and suspicious fertilizer.

Combat still has a place in the farming loop. Aggressive Pals can raid your farm, and ferocious ones lurk underground. Defeating them provides resources that can be used to improve the farm.

You build relationships by talking, working together and giving gifts. Pocketpair says a bond with a resident or Pal can become a "special relationship", but hasn't said exactly what that means. Pocketpair is also exploring relationships in Pal♡world! ~More Than Just Pals~, although that game is presented as a dedicated romance simulation rather than a farming game.

What we learned from the reveal

The first trailer shows the island during spring, summer, autumn and winter, from beaches and autumn fields to blossom-covered paths and snowy streets. Its compact farms, wooden buildings and flower-filled town give it a much softer look than the original Palworld.

Several Pals are introduced with their own titles. Petallia is the Flower Shop Owner, Anubis is the Master Blacksmith, and Croajiro is the Master of Sunbathing. The first two sound like real occupations, while Croajiro's title gives the reveal some of their usual humor.

At the very least, the trailer presents these Pals as residents with their own identities, not just unnamed workers. Pocketpair confirms that Pals run shops, but it hasn't said whether these named Pals offer quests or what their roles involve.

Pocketpair places a gazebo scene in the relationships section of its official page: two human characters and several Pals stand along a flower-covered path. Its staging looks ceremonial, but Pocketpair hasn't called it a wedding or confirmed marriage.

What is still unknown

The reveal leaves several important questions unanswered:

  • Multiplayer: How many players can share a farm, and how will hosting work?
  • Pal management: How much control will we have over jobs and automation?
  • Creature systems: Steam describes Palfarm as a creature-collecting farming sim, but Pocketpair has not explained how collecting will work or whether the original game's breeding and progression systems will appear.
  • Relationships: What is a "special relationship", and can it lead to romance or marriage?
  • Story: Is there a larger goal beyond building and expanding the farm?

Why I'm looking forward to Palworld: Palfarm

What made Palworld special to me was that catching a Pal didn't just add another fighter or fill a slot in a collection. Once I brought one home, it could help at the base. Even returning to an early area rarely felt pointless: there was usually a material to gather or a Pal with a work skill I could use. The world wasn't only a path toward stronger fights.

The game also lets you overwork Pals or treat them badly, but I usually avoided that. I liked seeing the same creatures around my base and gradually understanding where each one fit. They felt more like companions than disposable tools.

A player standing with two Pals beside wooden boats at night in Palworld.
Quiet moments with Pals helped make them feel like companions, not only workers, in the original Palworld. This is not a screenshot of Palworld: Palfarm. Image: Screenshot captured by Kevin Yako; Palworld © Pocketpair, Inc. Use based on Pocketpair gameplay-sharing guidelines

That is why a farming spin-off feels so natural. I would rather choose a group whose abilities and personalities fit my farm than have every Pal become interchangeable.

That hope extends beyond my farm. If the titled Pals have their own routines or stories as well as shops, the island could feel like a community of Pals rather than another place where they are simply assigned jobs.

My main concern is automation. It could make the slower parts of farming easier, but I don't want the Pals to become background machines that I stop noticing. The best version of Palfarm would let the farm run smoothly while still giving me reasons to choose particular Pals, notice what they're doing and become attached to them.

There is still a lot Pocketpair hasn't shown, but my hopes are high. Palworld already proved that Pals can be more than creatures you fight with, and I believe Pocketpair can make that idea even stronger in Palfarm.